A real-time area control board game for 3-5 players that can be played in 10-15 minutes
Join me and many others in this journey to make the
most action oriented real-time board game ever!
I want to bring this to you through a Kickstarter
campaign I will launch later this year. I need your help
and you can start helping right now by subscribing to get
more information about the game and spreading the word.
Feel the rush. Take action.
Players take on the role of large Corporations set in the dystopian city of Urbana. You are competing for hegemony in the market of illicit products.
The game is played in two stages: the Action Phase and the Scoring Phase.
The Action Phase is played in real-time for exactly five minutes. There are no individual player turns. Players perform all actions simultaneously. During this phase, players use their Action cards to deploy Agents and move goods from their sources to the Districts they wish to control. Each District has strict needs the Corporations need to supply.
The Scoring Phase happens after the five-minute Action Phase ends. During that phase, the player with more Agents in a given District is said to control it and has the chance to fullfil the needs of that District, getting points for that or failing miserably. After all Districts are scored, penalties are applied based on the number of Actions cards they have left in their hands, and the winner. is determined.
In the video below by Chris Winterburn you can learn a bit more about the gameplay. Enjoy!!
Urbana is a violent, filthy city with interesting places for those who want to make quick and dirty money, and have the guts to go for it. Many will become pawns in the greedy hands of Corporations, fighting against gangs of criminals like themselves in an endless urban war.
Illegal technologies like cybernetic implants, clone matrices, computer viruses, and weapons are required and demanded by the city. Each district has their own needs and offers their own rewards.
Fast-acting Corporations are willing to send out their employees in order to demonstrate, distribute, and sell these technologies. The constant churn of illegal production is fueled by the heavy pressure of time and competition. There’s no time to waste. As the Corporations speed by, the slower ones are engulfed by the tides of these Hyperwars.
An universe comes alive
Check some of the gorgeous art by Niklas Hook made specially for Hyperwars. You will find much more in the game.
When you play a game, what is the most
important feeling for you?
Hi! My name is Fabricio Leotti and as a game designer nothing is more exciting and rewarding than creating, conveying and delivering emotions to those playing my games. My main goal is always to bring a great experience to my players.
I have created games since I was a teenager. Starting as Game Master for my closest friends I came up with a longstand campaign and ran it for 10 years through more than 200 sessions.
In 2001 I created my first board game and since then I have crafted more than a handful of them. I never tried to publish any of my creations and always aimed to entertain friends and family. But everything changed when I moved to Sweden in 2015. Leaving in a different country I found myself able to meet and gather new friends through my creations and that's when I realized I could create a great gaming experience for people I haven't met before.
Hyperwars is a game I created based on the experience I had with thrilling video games like Towerfall Ascension. It is and experiment in rushed decision making and a bit of stress management. It is also a personal experiment to try and learn how to produce and deliver a game to a larger audience.